Posters and Demos


  1. Achim Gerstenberg, Heikki Sjöman, Thov Reime, Pekka Abrahamsson and Martin Steinert. A Simultaneous, Multidisciplinary Development and Design Journey of Bridging Tangible and Virtual – Reflections on Prototyping
  2. Thomas Constant, Axel Buendia, Catherine Rolland and Stéphane Natkin. A switching-role mechanic for reflective decision-making game
  3. Rui Neves Madeira, Pedro Centieiro and Nuno Correia. Adaptation to TV Delays based on User Behaviour towards Cheating-free Second Screen Entertainment
  4. Niels Quinten, Steven Malliet and Karin Coninx. Deep Content in Physical Rehabilitation Games: On Game Mechanics and Game Conventions
  5. Giovanni A. Cignoni, Leonora Cappellini and Tommaso Mongelli. Games, from Engaging to Understanding: a Perspective from a Computing History Museum
  6. Dongwann Kang and Kyunghyun Yoon. Interactive Painterly Rendering on A Mobile Device
  7. Hong Guo, Hallvard Trætteberg, Alf Inge Wang, Shang Gao and Maria Letizia Jaccheri. Lessons from Practicing an Adapted Model Driven Approach in Game Development
  8. Kjetil Raaen and Ivar Kjellmo. Measuring Latency in Virtual Reality Systems
  9. Barbara Göbl, Helmut Hlavacs, Jessica Hofer, Isabelle Müller, Hélen Müllner, Claudia Schubert, Manuel Sprung, Halina Helene Spallek and Charlotte Rybka. MindSpace: A Cognitive Behavioral Therapy Game for Treating Anxiety Disorders in Children
  10. Johan K. Helsing and Anne C. Elster. Noise Modeler: An Interactive Editor and Library for Procedural Terrains via Continuous Generation and Compilation of GPU Shaders
  11. Sofya Baskin, Sharon Anavi-Goffer and Anna Zamansky. Serious Games: Is Your User Playing or Hunting?
  12. Heinrich Söbke. Space for seriousness? Player Behavior and Motivation in Quiz Apps
  13. Michael Schmitz, Dominik Scholl, Julian Saraceni, Pascal Klein, Carsten Blaser, Jorge Olmeda, Soenke Zehle and André Miede. Spheres of Play: Designing Games and Interfaces for Media Architectures
  14. Ismael Sagredo-Olivenza, Marco Antonio Gómez-Martín and Pedro Antonio González-Calero. Supporting the collaboration between programmers and designers building Game AI
  15. Farjana Eishita and Kevin Stanley. The Impact of Sensor Noise on Player Experience in Magic Window Augmented Reality Aiming Games
  16. Christopher Helf, Patrick Zwickl, Helmut Hlavacs and Peter Reichl. Towards A Framework for Gamification-based Intervention Mapping in mHealth


  1. Axel Tidemann and Øyvind Brandtsegg. [self.]: Realization / Art Installation / Artificial Intelligence: A Demonstration
  2. Thov Reime, Heikki Sjöman, Achim Gerstenberg, Pekka Abrahamsson and Martin Steinert. Bridging Tangible and Virtual Interaction: Rapid Prototyping of a Game Idea
  3. Michail Giannakos, Finn Inderhaug Holm, Letizia Jaccheri, Irene Dominguez Marquez, Sofia Papavlasopoulou and Ilse Gerda Visser. Can Interactive art installations attract 15 years old students to Coding?
  4. Anniken Karlsen and Robin T. Bye. Digital art application development: A project to increase motivation in systems development courses for bachelor students in computer engineering
  5. Kristoffer Hagen, Stian Weie, Konstantinos Chorianopoulos, Alf Inge Wang and Letizia Jaccheri. Pedal Tanks: An Online Multiplayer Exergame Based on Teamwork and Competition
  6. Marcello A. Gómez Maureira and Lisa E. Rombout. The Vocal Range of Movies – Sonifying Gender Representation in Film